

It is actually more of a stealth game like Splinter Cell where you can spend your time up in the ceilings of Arkham Asylum, only to dive down to drop kick a criminal in the back of the head, or silently capture them in a trap. That sets up the story of Batman: Arkham Asylum, which surprised me many times throughout the winding plot.įirst of all, unlike other Batman games, this isn't a brawler. Over the PA system, the Joker declares that he has placed bombs all over Gotham City and that commissioner Gordon and Batman are his hostages now and no help may assist them.Īs luck would have it Batman has no plans of being either trapped amongst all supervillains (and other nut cases) or accept the situation and decides to do something the way only he can. Together, they lock the place down so no one can get in, or out. Inside Arkham Asylum, it turns out that Batman was right and the Joker escapes with some help from long-legged beauty Harley Quinn. The Joker seems to be planning something and taking him down was a bit too easy. The situation is really creepy with the Joker looking extremely mad, and it is obvious that Batman thinks that something isn't right. Riding shotgun is the Joker, newly captured and on his way to where he belongs - Arkham Asylum. The game starts out with the Caped Crusader in his Batmobile. Therefore, I'm happy to announce that Batman: Arkham Asylum is based on the comics rather that Warner Brothers movies and really feels like a genuine Batman adventure. Batman belongs in the world of comics where stories like Year One, Blind Justice and A Killing Joke are good enough for a Nobel prize. Even though everyone (and their mother) seems to love all the latest Batman movies, I haven't been entirely convinced myself.
